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    • The Glast Gambit: Update 19.7.0
      The Glast Gambit: Update 19.7.0   OHMA
      Bring the enemy to its knees with these twin electrified tonfas. *Acquire the Ohma From the Market today! The Ohma Blueprint can be found in the Market! QUARO SUGATRA
      A token of Corpus ingenuity. QUARO ARMOR COLLECTION (also released separately)
      This set of mechanized decorative armor is emblematic of the Corpus design aesthetic. QUARO COLLECTION
      Master market forces with this collection of Corpus items. Includes the electrified Ohma melee weapons, a Quaro armor set, and a Quaro Sugatra. New Tonfa Stance Mod: SOVEREIGN OUTCAST
      An outlandish style with sweeping attacks. Seek and destroy Kuva Heavy Gunners to obtain the new Sovereign Outcast Stance Mod! General Additions Added diagnostics to aid in solving Login issues that began this week for a small group of players.
      Conclave Changes Prova is now eligible for Conclave. Changes More improvements to the Operator’s Void Dash aiming. Removed a dead end from the Corpus Ice Planet Interception tileset to improve enemy spawn flow to the towers. Reduced the firing sounds of the Redeemer and Sarpa when fired by other players. Fixes Fixed a rare crash when walking or looking around rooms in the Dojo that are queued for construction or destruction. Fixed Ember's Flash Accelerant Augment not adding Fire Damage to the caster. Fix the AoE from Nightwatch Napalm Mod doing self-damage when fired during Mirage’s Hall of Mirrors as per: Fixed a script error from an incorrectly placed waypoint in the Grineer Asteroid Defense tileset. Fixed numerous enemies, objects and Primed Mods that were missing from the Codex. Fixed a script error when viewing 'Corpus Stasis Mine' in the Codex.   View the full article
    • The Glast Gambit: Hotfix 19.6.3
      The Glast Gambit: Hotfix 19.6.3 As you might recall on our last Devstream we mentioned some changes we have made on an infrastructure level for better stability overall and how this has caused some people to get spurious "'Network Not Responding" (NNR) warnings when there was actually nothing wrong. This build includes a plethora of bug-fixes and optimizations that we hope will improve this situation; we've also continued to add to the diagnostics reported so that we can work with our infrastructure partners to isolate any remaining issues. We're sorry for any inconvenience this has caused and thank you for your diligent reporting.  Changes The Sheev is now a Grineer Invasion offering! Enemies no longer receive a mental perception of an attacker, but rather mental perception of the source object. This causes them to play a reaction and become alert, but not have any extra information about the player. Enemies that are shot with projectiles that are silent and/or without a sound effect will now report a visual perception (rather than doing nothing). Previously enemies knew the exact location of their attacker when taking damage, regardless of the source.  More performance optimizations for the Helminth Infirmary.  Improved Operator Void Dash aiming and collision on Kuva Clouds to be more forgiving. Inbox messages for gifts no longer intrude and interrupt gameplay. Tweaked the Sentinel Regen Mod description to include new invulnerability mechanic.  Tweaked the Atomos rumbling feedback duration when using a controller. Fixes Fixed script errors (game freezes) when trying to research/contribute to Dojo color pigments. Fixed a script error with Nezha’s Divine Spears when the initial spear damage kills an enemy which causes an explosion (e.g. Volatile Runner) that kills Nezha. Fixed a script error with Mirage’s Prism. Fixed a script error with the Azima. Fixed Ammo Case Mod upgrades remaining after death. Fixed not being affected by Armor deterioration in Infested Salvage/Jordas Verdict when transferring from Operator to Warframe or when playing as the Client.  Fixed Friends/Clan screen presence information for real-time missions (Alerts, Invasions, Sorties, etc) showing the default mission type of the underlying Star Chart node.  Fixed no Capture Target spawning in Kuva Siphon missions. Fixed Capture Targets not scaling with difficulty for real-time missions (Alerts, Invasions, Sorties, etc). Fixed the Frost Harka skin having a prominent left side bulge.  Fixed missing Index Mods from the Codex. Fixed Primed Chamber missing from the Codex for players that own it. Like many time limited items, they only show in the Codex if you own it. Fixed a handful of missing enemies from the Codex as per: Fixed incorrect Lotus transmissions during a Kuva Siphon. Fixed the Investigator Mod description showing unrounded duration values. Fixed an incorrectly placed texture in the Corpus Ship tileset.  Fixed numerous localization text errors. View the full article
    • The Glast Gambit: Hotfix 19.6.2
      The Glast Gambit: Hotfix 19.6.2 Missed Change from 19.6.1:  The Regen Mod (both Primed and regular) now grants temporary invulnerability to Sentinels on revive for a duration of one second + one second per rank of the mod. This means that with a maxed Primed Regen, you could see 11 seconds of invulnerability after the Regen occurs.  Changes Solar Rails and Specter Regiments can now be cancelled while in the ‘awaiting contributions’ phase in the Dojo.  Fixes Fixed a crash when certain enemies try to teleport to Maggots attached to them. Fixed Regen invulnerability lasting forever in some cases. Fixed the Crowd Dispersion Mod showing unformatted values in its description. Fixed more items missing the Build tab in the Market. Fixed Primed Regen and the Ki’Teer Sugatra missing localized text. Fixed overlapping text in Russian. 
        View the full article
    • The Glast Gambit: Hotfix 19.6.1
      The Glast Gambit: Hotfix 19.6.1 Server-side Invasion Change (live on all platforms as of January 12):   Changes Further optimized network access to help alleviate ‘Network Not Responding’ issues. Tweaked visibility of Frost’s Snowglobe when a dark Energy color is used. Tweaked metal textures on the Frost Harka helmet to prevent it from turning flat-black as opposed to a jet-black.  Reverted the inability to click and view Relic/Arcanes in the Codex that you do not own. You can now view them as you could prior to Update 19.6.0.  The ‘Find and defeat Lephantis in Orokin Derelict’ Eris Junction task will now retroactively complete if you have already killed Lephantis.   The Orokin Derelict will no longer be selected for Alerts and Syndicate missions. This resulted in loading into the normal Derelict mission as opposed to the Alert or Syndicate mission. Fixes Fixed a Dedicated Server crash. Fixed not being able to progress through The New Strange due to having partially completed the quest before the Specters of the Rail update. Fixed recasting Nidus’ Ravenous not refreshing Duration. Fixed Nidus losing a Mutation Stack after falling into a pit. Fixed Nidus being able to use Parasitic Link on disabled Corpus Security Cameras and Turrets. Fixed script errors with the Kohm and the Dendra Armor. Fixed Hydroid’s Tentacle Swarm sometimes violently throwing ragdolls outside of the world. Should also provide a minor improvement to performance when Tentacle Swarm is active. Fixed not being able to equip a Burst Laser Riven Mod on the Prisma Burst Laser as per: Fixed Companions closing the Helminth Infirmary door and trapping you inside. Fixed some issues with Frost’s abilities not applying enough of the chosen Energy color. Fixed numerous weapons and items not having a ‘Build’ tab in the Market. Fixed Kuva Guardian impact sounds not playing for the Host. Fixed Customization icons in the default colors option sometimes being in the wrong position and greyed out. Fixed still being prompted to rename your Kubrow after selecting to cancel the renaming process. Fixed several Kuva enemies and objects missing from the Codex. Fixed Grineer workers on Ceres missing from the Codex. Fixed a floating object in the Grineer Settlement extraction area. Fixed the Vaykor Syandana FX appearing laggy. Fixed a few translation errors. Missed Change:  The Regen Mod (both Primed and regular) now grants temporary invulnerability to Sentinels on revive for a duration of one second + one second per rank of the mod. This means that with a maxed Primed Regen, you could see 11 seconds of invulnerability after the Regen occurs.  View the full article
    • FYI: Grineer vs. Corpus Invasion Reward Tweak
      Hello all,

      As you may know we moved the Sortie Weapons (Wraiths/Vandals) to the Invasion system. We've been watching this play out over a couple of months and see that the weapon components do not appear enough.

      Just now we've made a server-side adjustment to double the chances of the Grineer vs Corpus invasions including a Weapon Part. We'll be watching to see if this is a more reasonable pace to acquire these weapons!


        View the full article